- Sep 27, 2017
- 117
- 1,324
i cant say with any certainty but to me it looks like an s curve. both the shadows and the highlights are fairly softI really love the color grading of your renderDo you use lightroom ? what are your settings ?
Very great work ! Did she fall because of her heels ?
Outstanding result.The private detective has a busy evening writing case reports, but he's willing to put some time aside for his chatty P.A. — just an image I had in mind
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Took a long time to render this one: lots of lights, lots of high-poly models, lots of dForce torture... Quite the test of tolerance. The raw image was nearly 30mbs!![]()
Wow
Another thing is, if you find that the smoothing takes ages to finalise due to high smoothing needed. Get fit controll from daz store or here, add that to the desired clothing and head over to paramaters on the clothing search breast center depth and put to 100 with smoothing around 15-20 with collision around 5-10. I hope people choose that method as seeing people just using or not using smoothing just looks off or bad with certain clothingI've seen some comments about how poorly Daz auto follows clothing, especially around large breasts. A simple fix for those that don't know is 'smoothing iteration' in the parameters tab for the garment. Crank it up to 12 or so( play around). It's not perfect but it'll get rid of most under boob. Poke through can be a problem so I recommend Mesh Grabber to tug on those spots.
Below is a pic showing the difference. If the garment does not have that option go to 'edit-object-geometry-add smoothing modifier' to add it. The top on the left has iterations set at 18. The one on the right is default at 2.
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Nicely done! Very realistic.
This is very good.